The fact of the matter however, was that the initial version of Minion Masters had spent very little time in development, because we wanted to verify our concept as early as possible. If that wasn't your expectation, it must have felt like a slow descent into madness. You fell in love with a game that you felt was perfect, and it changed massively over its development period. While I don't appreciate the way you cherry pick quotes and call it ironic, I can understand where you're coming from. I am looking forward to the release and hope that both, playerbase and devs will be happy with it. Imagine the whole thing would be within the wow universe. Thats just on the design side, but I am sure it affects the games popularity. Please excuse the comparision, but Hearthsone does a way better job here. On a personal sidenote I want to add, that i fail to see a consistant theme for MM. (I know the playerbase discussion, but we aim for an increase dont we?) Meanwhile important things for a successfull title where missing: basic functions for deck editing, gamestats, AI and casual mode. After that point distractive things got added: expeditions and glory for instance. Although I have to admit, that draft, the battlepass (I would base progress on game xp), the new shop and Meyhem where good additions. At a certain state, when you got tokens for gold, shards form salvage and cards for shards, the game felt ready for release. MM has developed from a pure and very, very good coregame into some complex system. If you are interested in the reasons for my thoughts free to continue: To make this clear: MM is not pw2 at all right now! In that case I hope the devs will be rewarded and see no need to go into p2w. In the worse case (which is still good), everything will stay as it is. I am not sure though if this will happen. More viewers on twitch, bigger tournaments, youtube. It is abloslutely worth it to be part of egames and I want it to be seen as such. I would be a bit proud to be a master player, when many other join :) But its not about why I am looking forward to it, but what I believe will change.Īt first a i hope that the playerbase and therefore attention for the game will increase. I think many players look forward to the release of a game they identify with. Originally posted by UncleOwnage:My question is, what do you and your friend think happens when we release? Maybe it was my fault for holding you in such high esteem, but at the time you seemed like a genuine bunch of guys just liking video games. At the time I was also ready, like I said many times, to pay even 15 euros for a single arena if it had the theme I wanted, because I actually thought you were good devs and wanted to give you more money than the initial 20 euros I'd spent.įast forward to today and I sure as hell won't be giving you even a single cent more than those 20 euros, and my opinion about you has changed completely and is very likely to never change again. Then the need for 2v2 was felt, and when that was released nothing else was needed. I only expected new cards, masters, and balance. I considered the core of the game to be finished in December of 2016 when I bought it. The irony is quite funny but at the same time, very sad. or were as happy about spending money as we'd like them to be. Originally posted by UncleOwnage: and while some claimed it seemed like a finished product, we could feel in our guts that we weren't ready to go for full release. I'm simply curious what your expectations are of the differences between the states. My question is, what do you and your friend think happens when we release? In addition, we are definitely considering the upcoming Discord launch a pre-amble to this - something that puts it somewhere closer to 1.0 than EA. Hence all the changes and new features coming during EA - we want a game that people can enjoy for a long time and are happy about spending money in, because it allows us to keep servicing our fans.īut to get back on track - we are getting extremely close to where we want the game to be and reaching a point where we feel it's time to release, so the current set time of early 2019 is much more certain than we've been earlier. Our numbers also showed that people weren't staying in the game as long as we'd hoped or were as happy about spending money as we'd like them to be.Īfter all, it has to be a sustainable business, and we didn't want to rush it out so it could fail and disappoint everyone who'd picked it up. There's a much longer story about how Minion Masters was conceived and the effects it's had on how we approached Early Access, but to make it short we pushed out the initial version very quickly, and while some claimed it seemed like a finished product, we could feel in our guts that we weren't ready to go for full release. It's a good question, given how we've moved the release date many times.
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