To be honest, Atrus being an asshole is probably the most accurate description of the main protagonist in the Myst series. The exile however, whom you learn to know of as Saavedro (the coolest name ever, by the way) believes that Atrus is a jerk that left him to die by the hands of his sons as they destroyed his home! Atrus, your friend, a jerk? No way are you going to take that crap from this guy, who you barely met!Īt least, that’s how you’re supposed to feel about him. I mean, I know that as the player, you’re like his best friend or something. Well, at least that’s what I’m calling him. Needless to say, this crazy castaway has now escaped into an age you can’t get to right away, so you have to explore the remaining three ages: Voltaic, Edanna, and Amateria to get to him. Of course, as you know from the lore, these sons betray Atrus and destroy many of the precious ages that he had written, and this burglar just happened to be caught in the middle! As you follow the burglar, he escapes into one of these ages with Releeshahn in his hands.Īs you later discover, J’nanin was used as a training ground for Sirrus and Achenar, Atrus’ sons, in learning about the Art also. J’nanin is one of Atrus’ first ages that he had ever written in the Art, and the four additional ages were like trials he had written to create the “ideal” age. The world you enter is J’nanin, an island similar to that of Myst, as it is a hub for four other ages. Well, that’s what you decide anyway, because you really don’t have any time to think. The moment Atrus meets with you, however, a mysterious figure burglarizes Atrus’ house and steals the Releeshahn linking book! Not only that, but he sets the house on fire also! You, being Atrus’ most trusted comrade after 10 years must enter the linking book that this burglar uses to get Releeshahn back. Releeshahn is supposed to be a new hope for the D’ni people so that they can rewrite their future and stabilize their civilization again, not necessarily to its former glory but so that they can thrive in peace once more.Īt least, that’s how the story goes anyway. Atrus has been making this new age for the remaining survivors of D’ni, that mystical civilization that one day went down in ruins, according to Myst lore. The premise of Exile is that Atrus, 10 years after you reunited him with his wife, is giving you a chance to see his newest age, Releeshahn. Then again, I have yet to play Myst V: End of Ages, the last game in the series, so I might change my mind. In hindsight, Exile has always been a personal favorite of mine in the Myst series, which I will get to why that is later. Having a three dimensional perspective on the worlds created in the Myst series is definitely an improvement from its two predecessors. This whole 3-D business was still very cutting-edge despite not being able to move quite freely yet. Remember that Exile was made in 2001 for Windows XP, Mac OS, XBOX, and PS2. Exploring the game felt slightly more real, I suppose. For Exile, however, the player can now explore the world with 360 degrees turn radius and 180 degrees vertical radius (not a game designer, so I don’t know what the technology for that is actually called). Now technically both Myst and Riven had 3-D rendering aspects in order to create their worlds, but in all honesty, they both felt very two-dimensional in gameplay.
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